Noticias sobre industria creativa

Un resumen de prensa sobre lo que ha pasado en la industria en las últimas semanas.
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Industria

 

Bases Fondo Semillero en Espacios Públicos 2022

https://www.olivo.org/_files/ugd/3cbd83_e722ae09ee49405d94f00d00c54df001.pdf

 

How Research and Innovation can help level-up the Creative Industries

https://pec.ac.uk/blog/research-and-innovation-level-up-the-industry

 

Música y espectáculos 

 

Las licencias musicales ahora se implementarán en blockchain

https://es.cointelegraph.com/news/playing-it-louder-companies-bring-music-licensing-to-the-blockchain

 

A counterculture music industry is emerging — welcome to the platform era

https://www.midiaresearch.com/blog/a-counterculture-music-industry-is-emerging-welcome-to-the-platform-era

 

How to Find TikTok Influencers for Your Music Using Chartmetric Data

https://www.digitalmusicnews.com/2022/07/05/how-to-find-tiktok-influencers-for-music/

 

European Parliament Passes the ‘Digital Services Act’ — Sweeping Regulations For ‘Online Marketplaces’ Including Ticket-Resale Platforms

https://www.digitalmusicnews.com/2022/07/05/digital-services-act-passes/

 

Audiovisual

The ad risk for Netflix

https://www.midiaresearch.com/blog/the-ad-risk-for-netflix

 

Global Indie Producers Voice Concerns Of IP Retention When Working With Streamers — KVIFF Industry Panel

https://deadline.com/2022/07/global-indie-producers-voice-concerns-of-ip-retention-when-working-with-streamers-karlovy-vary-panel-1235057699/

 

VR / Videojuegos / Tecnología

 

The average gamer plays more than one hour per day, as time spent takes centre stage

https://www.midiaresearch.com/blog/the-average-gamer-plays-more-than-one-hour-per-day-as-time-spent-takes-centre-stage

 

Samsung is becoming an important games distribution player, as the ‘gaming TV market’ comes to life

https://www.midiaresearch.com/blog/samsung-is-becoming-an-important-games-distribution-player-as-the-gaming-tv-market-comes-to-life

 

Qué es la gamificación y cómo se está aplicando en empresas nacionales

https://www.latercera.com/piensa-digital/noticia/las-empresas-chilenas-que-estan-apostando-por-la-gamificacion/WGMFTQIT6BFUPC3ZHUFDKPT6GE/

 

Metaverse Commerce: Understanding The New Virtual To Physical And Physical To Virtual Commerce Models

https://www.forbes.com/sites/cathyhackl/2022/07/05/metaverse-commerce-understanding-the-new-virtual-to-physical-and-physical-to-virtual-commerce-models/?sh=204124f85632

 

Chilean VR startup relocates to Miami, brings immersive game to Wynwood

https://refreshmiami.com/chilean-vr-startup-relocates-to-miami-brings-immersive-game-to-wynwood/

 

Analysts: “The games industry is not going anywhere” in the face of a recession

https://www.gamesindustry.biz/articles/2022-07-01-analysts-the-games-industry-is-not-going-anywhere-in-the-face-of-a-recession

 

What, Exactly, Is the Metaverse Standards Forum Creating?

https://www.wired.com/story/metaverse-standards-forum-explained/amp

 

NFT’s

 

Are expiring copyrights the next goldmine for NFTs?

https://cointelegraph.com/news/are-expiring-copyrights-the-next-goldmine-for-nfts

 

Artes Visuales

 

‘Average quality’ anime is getting harder and harder to produce in Japan — Kudasai

https://codelist.biz/2022/07/09/average-quality-anime-is-getting-harder-and-harder-to-produce-in-japan-kudasai/

 

5 tips to protect your artwork from being stolen

https://dribbble.com/stories/2022/06/30/protect-your-artwork-from-being-stolen?utm_campaign=2022-07-06&utm_medium=email&utm_source=insider-20220706

 

Diseño

 

Designers have a MINE problem

https://www.linkedin.com/pulse/designers-have-mine-problem-andy-sheffield/

 

 

 

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